GAMES
15 Light-Minutes Away
15 Light-Minutes Away is a hand-drawn puzzle game created for the Lost Relic Games Game Jam.
The game centers around programming a small interplanetary rover to execute various maneuvers. Mimicking real-world challenges, communication with the rover is delayed, as it takes time to send messages to Mars, eliminating the possibility of real-time control.
You are required to strategize in advance, carefully planning the rover's route, considering wind direction, and collecting special soil en route to their destination. As you advance through the levels, the game's complexity escalates, presenting tougher challenges. You must navigate obstacles effectively and manage the rover's battery life to succeed.
Play it at: https://homegamecoder.itch.io/15-light-minutes-away
Speed Run video: https://youtu.be/tqBSm5GY6HI
Press Kit: https://sites.google.com/view/15lma-press-kit/home
Free Return Trajectory
Free Return Trajectory is a 2D relaxed playground about space exploration. The levels are just small tasks to challenge the player in 'flying manual'.
You control the movement with the thrusters and the main engine. Fuel is always limited and sometimes, malfunctions and hazards have a predominant role in the action. (not yet fully implemented)
I am currently transferring this game from Unity into Godot and given the opportunity, adding more features and levels.
At the moment, you can play the previous version at: https://homegamecoder.itch.io/me-little-robo
ME Little Robo
ME Little Robo was developed in dev classes to teach my students about Unity.
The game is a prototype of a survival game where the Robot finds itself searching for a purpose, surviving, and eventually discovering something very intriguing... (game not finished)
Play it at: https://homegamecoder.itch.io/me-little-robo
Game play video: https://youtu.be/DyeyU47bgiY